AI Insights · Timothy · October 2024
Top 5 2D Realistic Games in Sweden Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 2D realistic games in Sweden during Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the 2D realistic games category in Sweden saw varied performance across the top five titles on the unified platform. Derived from Sensor Tower data, the insights reveal intriguing trends in downloads, revenue, and weekly active users.
June’s Journey: Hidden Objects by wooga demonstrated a fluctuating revenue pattern, starting at approximately $28K and reaching a peak of $31.9K by the end of September. Downloads showed a significant spike in late July with 873, followed by a decline and then a rebound to 554 by the end of the quarter. Weekly active users saw an initial dip but recovered to around 9.6K towards the quarter's end.
Evony from TOP GAMES INC. maintained a steady revenue flow, peaking at $31.7K in late July before ending the quarter at $20.9K. The download numbers remained consistent, with a slight drop from 2.0K in late July to approximately 1.3K by the end of September. Weekly active users showed a gradual decline from 7.2K to about 6K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a varied revenue trend, peaking at $20.4K in mid-August before settling at around $14.1K. Downloads were highest at 631 in early August, with a significant decrease towards the end of the quarter. Active users decreased from 3.6K in late July to 2.1K by September's end.
Sea of Conquest: Pirate War, published by FunPlus International AG, saw a revenue rise to $19.2K in late August, followed by a decline to approximately $10K by the end of September. Downloads showed a downward trend from 693 in mid-July to 334 by the quarter's close. Weekly active users remained stable, hovering around 1.4K throughout the quarter.
Guns of Glory: Lost Island, also from FunPlus International AG, recorded its highest revenue of $14.8K in late August, ending the quarter at $13.3K. Download numbers remained low, with a slight peak at 115 in late August. Active users showed a minor fluctuation, ending the quarter at 287.
These insights from Sensor Tower highlight the dynamic nature of the 2D realistic games market in Sweden. For more detailed analysis and additional insights, visit Sensor Tower's platform.